HuldraheimAll asset kits

Available now · Godot UI kit

ORBITALYour sci-fi UI.Your colours.
Your items.

Build the interface around your game. Change the palette, arrange your HUD and create your own items and blueprints in Godot’s native editor.

See what you can make
01 / Cargo & loadoutEditable native UI
Orbital Cargo screen with searchable module list, item details and equipment controls
Search, inspect and equip — with your own content.
Editable screens
9
Component scenes
39
Built for
Godot
Make it yours
Source included

A kit you can grow with

Start with the parts
you need.

Use the main, pause and settings menus on their own. Add Cargo, Replicator and field UI when they suit your game. Every screen is an editable native scene, with GDScript source beside it.

Orbital Workbench helps you connect menus, style the interface and author content without leaving Godot.

Explore the customization
Replicator UI showing a blueprint library, required ingredients, quantity and a Replicate action
Replicator · Bring your own recipes and game rules.

Make it yours

A starting point.
Room for your ideas.

01

One Theme.
Your whole interface.

Choose one of eight accent presets or set your own colours. Update a linked Theme to carry the palette across your screens while keeping your fonts, geometry and artwork choices.

Stay calm or turn up the Neon. Adjust glow, pulse strength and speed, text size and interface sounds. Reduced motion and glow-off options are included.

Godot editor with Orbital Workbench style controls for glow, pulse, text size and a linked shared Theme
Style in Workbench · Apply changes with native Undo/Redo.
02

Your items.
Your blueprints.

Create native items, ingredients, blueprints and catalogs. Edit the real Inspector fields, validate the resource and save it into your project. Assign a catalog to Cargo or Replicator.

Swap the supplied icons and illustrations for your own artwork. The offline guides walk through the content workflow and image replacement.

Godot's native Inspector editing an Orbital item definition beside the Workbench Content tools
Native items · Keep your content editable in Godot.
Godot's native Inspector editing an Orbital blueprint with a picker for its output item
Native blueprints · Link your items and ingredients.
03

A HUD that fits
your game.

Arrange the field HUD’s panels, anchors and offsets, then save the layout. Keep the status readouts, hotbar, scanner and mission tracker you want to use.

Equipment comparison, loot and storage transfers, a mission journal and mission cards give you more places to start.

Orbital field HUD with status readouts, hotbar, scanner and a mission tracker around a ship illustration
Field HUD · Optional screens and components.
HUD layout editor with draggable panels, panel selector, anchors and offsets
Arrange the panels, then save your layout.

Inside the download

More than
a matching look.

Nine screens, reusable components and practical examples, with offline English guides to help you connect them to your project.

Build your interface

  • Main, Pause and Settings
  • Cargo / Loadout and Save Browser
  • Mission Board and Mission Journal
  • Replicator and Loot / Storage
  • 39 component scenes, including button variants

Make it your own

  • Editable scenes and GDScript source
  • Native items, ingredients, blueprints and catalogs
  • Icons, module and mission illustrations
  • Five optional UI feedback sounds
  • Seven example scenes and editor walkthroughs

Before you build

A few useful details.

Which Godot version is this for?

The Godot edition uses GDScript and Godot 4.6.2 standard. It is tested on Windows and Chrome Web with mouse and keyboard. Menu layouts start at 960 × 640; the larger showcase uses 1440 × 900.

What does my game need to provide?

Orbital supplies the interface and small in-memory integration examples. Your game provides inventory and equipment rules, crafting transactions, quest logic, cooldown timing, gameplay saves and any multiplayer backend.

Can I use my own artwork and content?

Yes. Replace the supplied icons and illustrations and create your own native item, ingredient, blueprint and catalog resources. The included guides explain the workflow, shared Themes and artwork sizes.

Can I use it in a commercial game?

Yes. The included asset license permits use and modification in personal and commercial games and applications. Standalone resale of the kit or its editable assets is prohibited. There is no runtime account or subscription.

What support is included?

Help with documented workflows, reproducible kit bugs and purchase or download issues. Contact hello@huldraheim.com. Custom game systems and bespoke integration are outside included support.

Make room for your world

Your next interface
starts here.

The same complete Godot kit, on either store.